Pooping Dog Script Full < No Sign-up >

-- Setup animation (assuming you have an Animation with ID) local squatAnimation = Instance.new("Animation") squatAnimation.AnimationId = "rbxassetid://1234567890" -- Replace with your animation ID function playSquatAnimation() if humanoid and squatAnimation then animationTrack = humanoid:LoadAnimation(squatAnimation) animationTrack:Play() end end

using UnityEngine; using System.Collections; public class PoopingDog : MonoBehaviour pooping dog script full

animator = GetComponent<Animator>(); lastPoopTime = -poopInterval; // Allow immediate poop at start StartCoroutine(PoopRoutine()); -- Setup animation (assuming you have an Animation

-- Adjust interval based on hunger (hungrier = more poop) if hunger >= HUNGER_THRESHOLD then actualInterval = POOP_INTERVAL / 2 end if currentTime - lastPoopTime >= actualInterval then lastPoopTime = currentTime spawnPoop() end task.wait(1) -- Check every second end end) lastPoopTime = -poopInterval

void Start()

-- Add cleanup game:GetService("Debris"):AddItem(poopModel, POOP_LIFESPAN)