Op Player Kick Ban Panel Gui Script Fe Ki Work Page

if action == "Kick" then target:Kick("Kicked by admin: " .. plr.Name) elseif action == "Ban" then -- Simple ban using a datastore local ds = game:GetService("DataStoreService"):GetDataStore("Bans") ds:SetAsync(target.UserId, true) target:Kick("Banned by admin: " .. plr.Name) end end)

-- Ban action banBtn.MouseButton1Click:Connect(function() local target = script.Parent.SelectedPlayer.Value if target ~= "" then remote:FireServer("Ban", target) end end) local remote = Instance.new("RemoteEvent", game.ReplicatedStorage) remote.Name = "AdminRemote" local admins = 12345678, 87654321 -- Replace with your Roblox UserIds op player kick ban panel gui script fe ki work

-- Kick action kickBtn.MouseButton1Click:Connect(function() local target = script.Parent.SelectedPlayer.Value if target ~= "" then remote:FireServer("Kick", target) end end) if action == "Kick" then target:Kick("Kicked by admin: "

-- Check bans on player join game.Players.PlayerAdded:Connect(function(plr) local ds = game:GetService("DataStoreService"):GetDataStore("Bans") local isBanned = ds:GetAsync(plr.UserId) if isBanned then plr:Kick("You are banned from this server.") end end) The GUI only requests actions

because all kick/ban logic runs on the server. The GUI only requests actions. Common Issues & Troubleshooting "FE KI WORK" Even good scripts can break. Here’s how to ensure your op player kick ban panel gui script fe ki work stays functional:

In the vast, chaotic universe of online gaming—particularly within sandbox platforms like Roblox, Minecraft modded servers, or other user-generated content spaces—control is everything. Imagine this: you’re hosting a game, building a masterpiece, or leading a raid, but a troublemaker (often called a "griefer" or "random") joins. They start destroying, spamming, or exploiting. What do you do?

-- Find target player local target for _, p in ipairs(game.Players:GetPlayers()) do if p.Name == targetName then target = p break end end