// Accessing value = map[1][2]; // Returns 1 Structs are GML’s version of JSON-like objects. They are lightweight and perfect for save files or stat containers.
// Bad global.hp = 10; global.mp = 5; global.gold = 100; // Good global.game = { hp: 10, mp: 5, gold: 100 }; Macros ( #macro ) are processed before compilation. Use them for game balance values. gamemaker studio 2 gml
// Make every enemy in the room explode with (obj_enemy) { instance_destroy(); effect_create_above(ef_explosion, x, y); } // Make all enemies run toward the player with (obj_enemy) { move_towards_point(obj_player.x, obj_player.y, 2); } // Accessing value = map[1][2]; // Returns 1
function Card(_suit, _value) constructor { suit = _suit; value = _value; static get_name = function() { return string(value) + " of " + suit; } } // Accessing value = map[1][2]